public class DomainHoles extends InternalConstraint
Internal constraint used to generate outboxes that correspond to holes in the feasible domain of the object origin.
Due to the amount of space it can cover, this constraint will probably cause slower processing in case of domains with holes, when using the event point series to prune the set of internal constraints
TODO implement outbox generation for time (if feasible)
Constructor and Description |
---|
DomainHoles(GeostObject object)
It creates Domain Holes internal constraint for a given object.
|
Modifier and Type | Method and Description |
---|---|
int[] |
absInfeasible(Geost.SweepDirection minlex)
It provides the largest or smallest point contained in the forbidden area represented by this
constraint.
|
int |
cardInfeasible()
It provides an approximation of the number of infeasible points enforced by this constraint only.
|
Collection<Var> |
definingVariables()
It provides a collection, possibly empty, of variables which define this constraint.
|
DBox |
isFeasible(Geost.SweepDirection min,
LexicographicalOrder order,
GeostObject o,
int currentShape,
int[] c)
It determines whether the given point is a feasible origin of object o, considering
this constraint only.
|
boolean |
isSingleUse()
In some cases, a constraint is used only once per sweep direction on a path
from root to leaf in the search tree.
|
boolean |
isStatic()
It provides information about the constraint future.
|
boolean |
stillHasHole()
It specifies if still any domain variable of the object in focus by this domain holes constraint
has still any holes.
|
public DomainHoles(GeostObject object)
object
- the object for which the domain holes internal constraint
is applied to.public int[] absInfeasible(Geost.SweepDirection minlex)
InternalConstraint
TODO, is this function potentially still useful? If not remove, if yes then adapt the description about event point series. What is it used now for? I will keep it as it may be used later on, but for sure the code implementing those functions is not tested much or requires some cleaning.
This allows to build an event point series that stays consistent whatever the lexical order is, and whatever the object to place is (some shifting is applied to take the object's shape into account)
The dimension of the point returned is k+1, where k is the object dimension. The last dimension is time.
absInfeasible
in class InternalConstraint
minlex
- defines whether the maximal or minimal point should be returnedpublic boolean stillHasHole()
public int cardInfeasible()
InternalConstraint
This information is used as a heuristic in the sweeping algorithm to decide which constraint to use, so that the constraints that cover the largest space are used first.
cardInfeasible
in class InternalConstraint
public Collection<Var> definingVariables()
InternalConstraint
definingVariables
in class InternalConstraint
public DBox isFeasible(Geost.SweepDirection min, LexicographicalOrder order, GeostObject o, int currentShape, int[] c)
InternalConstraint
The boundaries of the forbidden area must have the following properties: the lower extremum has to be infeasible, but the upper extremum has to be feasible (with respect to this constraint only).
The dimension of the DBox returned is k+1, where k is the object dimension. The last dimension is time.
isFeasible
in class InternalConstraint
min
- the direction of the sweeporder
- the order to be usedo
- the object the constraint is applied tocurrentShape
- the shape id that is currently considered for oc
- the current position of the sweep.public boolean isStatic()
InternalConstraint
TODO the description above suggests that it should be called isDynamic as it returns false if the constraint outboxes stay the same.
(not taking placed object into account; i.e. absInfeasible will always return the same points)
isStatic
in class InternalConstraint
public boolean isSingleUse()
InternalConstraint
TODO, what is the example of such constraint?
Use this function to provide the information to Geost.
isSingleUse
in class InternalConstraint
Copyright © 2022. All rights reserved.