public class ForbiddenArea extends InternalConstraint
The simplest possible internal constraint: DBox defining a set of points with which no object can overlap.
| Constructor and Description |
|---|
ForbiddenArea(Geost geost,
int[] origin,
int[] length)
It constructs an internal constraint forbidding an object to be
placed within this aread.
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| Modifier and Type | Method and Description |
|---|---|
int[] |
absInfeasible(Geost.SweepDirection minlex)
It provides the largest or smallest point contained in the forbidden area represented by this
constraint.
|
int |
cardInfeasible()
It provides an approximation of the number of infeasible points enforced by this constraint only.
|
String |
checkInvariants()
It checks whether the ForbiddenArea is consistent.
|
Collection<Var> |
definingVariables()
It provides a collection, possibly empty, of variables which define this constraint.
|
DBox |
isFeasible(Geost.SweepDirection min,
LexicographicalOrder order,
GeostObject o,
int currentShape,
int[] c)
It determines whether the given point is a feasible origin of object o, considering
this constraint only.
|
boolean |
isSingleUse()
In some cases, a constraint is used only once per sweep direction on a path
from root to leaf in the search tree.
|
boolean |
isStatic()
It provides information about the constraint future.
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public ForbiddenArea(Geost geost, int[] origin, int[] length)
geost - the geost constraint in which this internal constraint exists.origin - the origin of the forbidden area.length - the length of the forbidden area.public String checkInvariants()
public DBox isFeasible(Geost.SweepDirection min, LexicographicalOrder order, GeostObject o, int currentShape, int[] c)
InternalConstraintThe boundaries of the forbidden area must have the following properties: the lower extremum has to be infeasible, but the upper extremum has to be feasible (with respect to this constraint only).
The dimension of the DBox returned is k+1, where k is the object dimension. The last dimension is time.
isFeasible in class InternalConstraintmin - the direction of the sweeporder - the order to be usedo - the object the constraint is applied tocurrentShape - the shape id that is currently considered for oc - the current position of the sweep.public int[] absInfeasible(Geost.SweepDirection minlex)
InternalConstraintTODO, is this function potentially still useful? If not remove, if yes then adapt the description about event point series. What is it used now for? I will keep it as it may be used later on, but for sure the code implementing those functions is not tested much or requires some cleaning.
This allows to build an event point series that stays consistent whatever the lexical order is, and whatever the object to place is (some shifting is applied to take the object's shape into account)
The dimension of the point returned is k+1, where k is the object dimension. The last dimension is time.
absInfeasible in class InternalConstraintminlex - defines whether the maximal or minimal point should be returnedpublic final int cardInfeasible()
InternalConstraintThis information is used as a heuristic in the sweeping algorithm to decide which constraint to use, so that the constraints that cover the largest space are used first.
cardInfeasible in class InternalConstraintpublic Collection<Var> definingVariables()
InternalConstraintdefiningVariables in class InternalConstraintpublic boolean isStatic()
InternalConstraintTODO the description above suggests that it should be called isDynamic as it returns false if the constraint outboxes stay the same.
(not taking placed object into account; i.e. absInfeasible will always return the same points)
isStatic in class InternalConstraintpublic boolean isSingleUse()
InternalConstraintTODO, what is the example of such constraint?
Use this function to provide the information to Geost.
isSingleUse in class InternalConstraintCopyright © 2022. All rights reserved.